Development of Effost (English Fun for Study) Media in English Subjects of Class 10 at Ma Al Ihsan Kalikejambon
Abstract
This study aims to determine how students respond to application-based learning media in English subjects. This study uses questionnaires and observations as data collection techniques. The sample used in this study is students at MA Al Ihsan Kalikejambon, with a total of 20 people. The method used is development research by referring to the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The assessment instrument consists of three parts: (1) a validity assessment instrument, (2) practicality instruments in the form of questionnaire responses, and (3) an effectivity assessment instrument in the form of questionnaire responses. Based on data analysis, the first subject matter expert validation result was 88% (very feasible), the second subject matter expert was 94% (very feasible), and the media expert validation result was 86% (very feasible). The learning media has met the criteria of being very feasible, with 84.6% of student responses. Based on the study results, it can be concluded that the learning media developed based on PowerPoint Ispring Suite 11 in English subjects is very feasible.
Keywords: development; learning media; English
Full Text:
PDFReferences
Ardian, Reza. 2016. “Pengembangan Aplikasi Mobile Learning Let’S Learn Menggunakan Android Terhadap Kecakapan Berbahasa Inggris Materi Descriptive Text Pada Siswa Kelas X Di Sma Negeri 1 Bawang.” : 63.
Damayanti, Ervina Maulida, Meilan Arsanti, and Cahyo Hasanudin. 2023. “Ervina Maulida Damayanti, Dkk. Prosiding Seminar Nasional Peran Mahasiswa Dalam Menghadapi Pendidikan Di Era Society 5.0.” Prosiding Seminar Nasional: 113–20.
Dauyah, Ema, and Yulinar Yulinar. 2018. “Faktor-Faktor Yang Mempengaruhi Motivasi Belajar Bahasa Inggris Mahasiswanon-Pendidikan Bahasa Inggris.” Jurnal Serambi Ilmu 30(2): 196. doi:10.32672/si.v30i2.761.
Hasan, Muhammad, Milawati, Darodjat, HarahapTuti Khairani, and Tasdin Tahrim. 2021. Tahta Media Group Media Pembelajaran.
Kartika Rini, Dessy, Suryaman, and Wiyarno Yoso. 2019. “Pengembangan Media Pembelajaran Interaktif Bahasa Inggris Melalui Aplikasi Kahoot Siswa Kelas VII SMP Negeri 1 Rembang Kab. Pasuruan.” Jurnal Education and Development 7(2): 261–67.
Kristanto, Andi. 2016. “Media Pembelajaran.” Bintang Sutabaya: 1–129.
Kurnia, Yazid. 2022. “Aplikasi Pembelajaran Bahasa Inggris Interaktif Berbasis Android.”
Kurniawan, Nanda Alfan, and Universitas Negeri Malang. 2020. “Paradigma Pendidikan Inklusi Era Society 5.0.” JPD: Jurnal Pendidikan Dasar, Prosiding Seminar dan Diskusi Nasional Pendidikan Dasar 2020: 1–6.
Mardiansyah, Mardiansyah, Zelhendri Zen, Alwen Bentri, and Dedi Supendra. 2023. “Pengembangan Media Pembelajaran Menggunakan Ispring Suite Pada Mata Pelajaran IPA Kelas VIII SMP.” Jurnal Family Education 3(1): 37–42. doi:10.24036/jfe.v3i1.82.
Romadhan, Achmad Dicky, Lukmanul Hakim, Alien Kurnia Warya Selia, Kadek Ayu Ekasani, Mouren Wuarlela, Chrissanty Hiariej, Wendelinus Oscar Janggo, et al. 2023. Pengantar Linguistik Umum. CV. Intelektual Manifes Media.
Sugiyono, Dr. 2013. “Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif Dan R&D.”
Article metrics
Refbacks
- There are currently no refbacks.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Publisher : Program Studi S1 Sastra Inggris, Fakultas Ilmu Budaya, Universitas Muhammadiyah Gorontalo




