CONDITIONAL SENTENCE LEARNING WITH GAME AS AN INSTRUCTIONAL MEDIUM IN COVID-19 PANDEMIC

Fitria Aftinia

Abstract


Abstract

The purpose of this study is to know the effectiveness of using game at the students’ learning outcome for Conditional Sentence material. This study is an experimental study using One-Group Pre-test and Post-test Design. The data are the students’ learning outcomes and responses on the questionnaire. The study was conducted in SMA Muhammadiyah 9 Surabaya. The questionnaire and pre-test were carried out before learning. After online learning using game as an instructional medium, post-test and questionnaire were given to students. The learning outcome scores were analyzed with the help of the SPSS program to determine the increase in learning outcomes and the level of completeness. The conclusion is that learning Conditional Sentences with instructional medium for computer-assisted games on online learning shows effectiveness. The effectiveness of learning is shown by having achieved the completeness of the learning outcomes and students giving good responses to the use of games as an instructional medium during the Covid-19 pandemic.

Keywords: covid-19 pandemic, game, online learning


Full Text:

PDF
DOI: http://dx.doi.org/10.31314/british.10.2.78-89.2021

Article metrics

Abstract views : 635 | views : 481

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


Publisher : Program Studi S1 Sastra Inggris, Fakultas Ilmu Budaya, Universitas Muhammadiyah Gorontalo